﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WastedMechanics.CharState
{
    public class CharStateFallPistol : CharStateFall
    {
        public CharStateFallPistol(Character chr)
            : base(chr)
        {
        }

        public override void Enter()
        {
            Character.SetAnimation("Falling");
        }

        public override CharState GetIdleState()
        {
            return new CharStateIdlePistol(Character);
        }
    }
}
